{"id":188,"date":"2014-01-10T12:44:23","date_gmt":"2014-01-10T02:44:23","guid":{"rendered":"http:\/\/alrichardson.com\/?p=188"},"modified":"2014-01-10T12:45:15","modified_gmt":"2014-01-10T02:45:15","slug":"breaking-skinclusters","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=188","title":{"rendered":"Breaking Skinclusters?"},"content":{"rendered":"<p>Skin Clusters break sometimes. Or you just want to copy skinning from one character to another.<\/p>\n<p>Usually when I have a skin cluster playing up I rebind a duplicate of the mesh to the joints and copy the skin weights from the original mesh.<br \/>\nTo do this:<br \/>\n1. Duplicate mesh<br \/>\n2. bind duplicated mesh to the same joints as the original<br \/>\n3. copy skin weights over from old mesh with Skin > Edit Smooth Skin > Copy Skin Weights<\/p>\n<p>Gives you a fresh skin cluster but with the skinning you&#8217;d setup already.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skin Clusters break sometimes. Or you just want to copy skinning from one character to another. Usually when I have a skin cluster playing up I rebind a duplicate of the mesh to the joints and copy the skin weights from the original mesh. To do this: 1. Duplicate mesh 2. bind duplicated mesh to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4,20],"tags":[],"class_list":["post-188","post","type-post","status-publish","format-standard","hentry","category-maya","category-rigging","category-tips"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Skin Clusters break sometimes. Or you just want to copy skinning from one character to another. Usually when I have a skin cluster playing up I rebind a duplicate of the mesh to the joints and copy the skin weights from the original mesh. To do this: 1. Duplicate mesh 2. bind duplicated mesh to\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Alastair\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/alrichardson.com\/?p=188\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Alastair R | Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Breaking Skinclusters? | Alastair R\" \/>\n\t\t<meta property=\"og:description\" content=\"Skin Clusters break sometimes. Or you just want to copy skinning from one character to another. Usually when I have a skin cluster playing up I rebind a duplicate of the mesh to the joints and copy the skin weights from the original mesh. To do this: 1. 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