{"id":229,"date":"2017-01-08T09:51:26","date_gmt":"2017-01-07T23:51:26","guid":{"rendered":"http:\/\/alrichardson.com\/?p=229"},"modified":"2017-01-08T10:01:58","modified_gmt":"2017-01-08T00:01:58","slug":"a-little-time-travel","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=229","title":{"rendered":"A little time travel."},"content":{"rendered":"<p>During August of 2006 I rendered this image:<br \/>\n<a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-230\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-300x225.jpg 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-768x576.jpg 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-1024x768.jpg 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-400x300.jpg 400w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>At the time I felt it was the best I could achieve, I&#8217;d used all the tricks I had in my bag.<br \/>\nA physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max.<br \/>\nI was pretty chuffed with the results!<\/p>\n<p>Recently I decided to come back to the concept, the rules were simple:<br \/>\n&#8211; use the same objects, 1 bottle, 1 glass, 5 eggs &#8211; two in cups all on a wooden table.<br \/>\n&#8211; use the same type of textures.<br \/>\n&#8211; I can adjust the camera angle and composition.<br \/>\n&#8211; I can use different rendering techniques or engines.<br \/>\n&#8211; Everything else stays the same, don&#8217;t add geo or effects<\/p>\n<p>With this in mind I set out modelling the simple geo. I learned a few tricks to get good results creating poly geo from a nurbs curve, which perhaps I&#8217;ll go into another time.<\/p>\n<p>Mental Ray was my choice as I&#8217;d used it in the past and am familiar with the concepts of Physically Based Rendering.<br \/>\nInitially I went about setting up some basic shaders then jumped into lighting, this proved to be slow, and at the advice of a friend I went back to setting up the shaders without lighting.<\/p>\n<p>Once the basics were setup, the almost endless iteration began. Tweaking shaders and tweaking lighting, changing the environment and adjusting the HDR.<br \/>\nFinally I arrived at what I consider an end point, as we could all just keep tweaking until the cows come home.<br \/>\nAfter two weeks of work I have this image:<\/p>\n<p><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-231\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-300x300.jpg 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-150x150.jpg 150w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-768x768.jpg 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-1024x1024.jpg 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I learned a lot during this project and it was a fun return to some rendering, which I&#8217;ve not done for years.<\/p>\n<p>..<br \/>\n&#8230;<br \/>\n&#8230;.<\/p>\n<p>But its not over yet!<br \/>\nSome of my co-workers use the Arnold Renderer and had been saying to me that I should tackle this project in Arnold.<br \/>\nHaving started and made some progress in Mental Ray I chose to complete it. Once it was complete I couldn&#8217;t help but come back and have another shot.<br \/>\nSo once again into the fray of shader setup and lighting. I used the exact same geo, lights and textures. The challenge was to reach the same result.<br \/>\nI&#8217;m very pleased to say the working with Arnold was fantastic! The renderer allows for really fast iteration of shaders and lighting.<br \/>\nThe render view has some excellent features like rendering selected objects, fast IPR and customization of the UI elements.<br \/>\nTo re-create the same scene and image only took two days!<\/p>\n<p><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-232\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-300x300.jpg 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-150x150.jpg 150w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-768x768.jpg 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-1024x1024.jpg 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I did find some interesting differences between Arnold and Mental Ray.<br \/>\nArnold is lightning fast to work with, though I found it to have softer reflections, and the angel of the Fresnel reflections yields a different result.<br \/>\nThe bottle glass shader was difficult to setup in each but with Arnold I had to resort to using a samplerInfo node to approximate the refraction through the volume of the glass.<br \/>\nMental Ray&#8217;s reflections are fast and crisp, though its workflow is slow.<\/p>\n<p>To wrap it all up I&#8217;ve assembled my work in progress renders into a time lapse and poster it on youtube.<br \/>\n<iframe loading=\"lazy\" title=\"Bottle, Glass, Eggs timelapse. (2016)\" width=\"980\" height=\"551\" src=\"https:\/\/www.youtube.com\/embed\/Qo92t6aq2Oo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I&#8217;d used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-229","post","type-post","status-publish","format-standard","hentry","category-maya"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I&#039;d used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Alastair\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/alrichardson.com\/?p=229\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.9\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Alastair R | Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"A little time travel. | Alastair R\" \/>\n\t\t<meta property=\"og:description\" content=\"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I&#039;d used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/alrichardson.com\/?p=229\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-01-07T23:51:26+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-01-08T00:01:58+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"A little time travel. | Alastair R\" \/>\n\t\t<meta name=\"twitter:description\" content=\"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I&#039;d used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#article\",\"name\":\"A little time travel. | Alastair R\",\"headline\":\"A little time travel.\",\"author\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?author=2#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/alrichardson.com\\\/wp-content\\\/uploads\\\/2017\\\/01\\\/Bottle-eggs-and-glass.jpg\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229\\\/#articleImage\",\"width\":1280,\"height\":960},\"datePublished\":\"2017-01-08T09:51:26+10:00\",\"dateModified\":\"2017-01-08T10:01:58+10:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#webpage\"},\"articleSection\":\"Maya\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/alrichardson.com\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?cat=3#listItem\",\"name\":\"Maya\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?cat=3#listItem\",\"position\":2,\"name\":\"Maya\",\"item\":\"https:\\\/\\\/alrichardson.com\\\/?cat=3\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#listItem\",\"name\":\"A little time travel.\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#listItem\",\"position\":3,\"name\":\"A little time travel.\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?cat=3#listItem\",\"name\":\"Maya\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/#organization\",\"name\":\"Alastair R\",\"description\":\"Technical Artist \\\/ Technical Animator \\\/ Problem Solver \\\/ Workflow Builder\",\"url\":\"https:\\\/\\\/alrichardson.com\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?author=2#author\",\"url\":\"https:\\\/\\\/alrichardson.com\\\/?author=2\",\"name\":\"Alastair\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/686377a6142e92739b67c0dce993cfd6876af9d2f22fbd49f75483da7fe629d9?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"Alastair\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#webpage\",\"url\":\"https:\\\/\\\/alrichardson.com\\\/?p=229\",\"name\":\"A little time travel. | Alastair R\",\"description\":\"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I'd used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?p=229#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?author=2#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/?author=2#author\"},\"datePublished\":\"2017-01-08T09:51:26+10:00\",\"dateModified\":\"2017-01-08T10:01:58+10:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/alrichardson.com\\\/#website\",\"url\":\"https:\\\/\\\/alrichardson.com\\\/\",\"name\":\"Alastair R\",\"description\":\"Technical Artist \\\/ Technical Animator \\\/ Problem Solver \\\/ Workflow Builder\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/alrichardson.com\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"A little time travel. | Alastair R","description":"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I'd used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the","canonical_url":"https:\/\/alrichardson.com\/?p=229","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/alrichardson.com\/?p=229#article","name":"A little time travel. | Alastair R","headline":"A little time travel.","author":{"@id":"https:\/\/alrichardson.com\/?author=2#author"},"publisher":{"@id":"https:\/\/alrichardson.com\/#organization"},"image":{"@type":"ImageObject","url":"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass.jpg","@id":"https:\/\/alrichardson.com\/?p=229\/#articleImage","width":1280,"height":960},"datePublished":"2017-01-08T09:51:26+10:00","dateModified":"2017-01-08T10:01:58+10:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/alrichardson.com\/?p=229#webpage"},"isPartOf":{"@id":"https:\/\/alrichardson.com\/?p=229#webpage"},"articleSection":"Maya"},{"@type":"BreadcrumbList","@id":"https:\/\/alrichardson.com\/?p=229#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/alrichardson.com#listItem","position":1,"name":"Home","item":"https:\/\/alrichardson.com","nextItem":{"@type":"ListItem","@id":"https:\/\/alrichardson.com\/?cat=3#listItem","name":"Maya"}},{"@type":"ListItem","@id":"https:\/\/alrichardson.com\/?cat=3#listItem","position":2,"name":"Maya","item":"https:\/\/alrichardson.com\/?cat=3","nextItem":{"@type":"ListItem","@id":"https:\/\/alrichardson.com\/?p=229#listItem","name":"A little time travel."},"previousItem":{"@type":"ListItem","@id":"https:\/\/alrichardson.com#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/alrichardson.com\/?p=229#listItem","position":3,"name":"A little time travel.","previousItem":{"@type":"ListItem","@id":"https:\/\/alrichardson.com\/?cat=3#listItem","name":"Maya"}}]},{"@type":"Organization","@id":"https:\/\/alrichardson.com\/#organization","name":"Alastair R","description":"Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder","url":"https:\/\/alrichardson.com\/"},{"@type":"Person","@id":"https:\/\/alrichardson.com\/?author=2#author","url":"https:\/\/alrichardson.com\/?author=2","name":"Alastair","image":{"@type":"ImageObject","@id":"https:\/\/alrichardson.com\/?p=229#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/686377a6142e92739b67c0dce993cfd6876af9d2f22fbd49f75483da7fe629d9?s=96&d=mm&r=g","width":96,"height":96,"caption":"Alastair"}},{"@type":"WebPage","@id":"https:\/\/alrichardson.com\/?p=229#webpage","url":"https:\/\/alrichardson.com\/?p=229","name":"A little time travel. | Alastair R","description":"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I'd used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/alrichardson.com\/#website"},"breadcrumb":{"@id":"https:\/\/alrichardson.com\/?p=229#breadcrumblist"},"author":{"@id":"https:\/\/alrichardson.com\/?author=2#author"},"creator":{"@id":"https:\/\/alrichardson.com\/?author=2#author"},"datePublished":"2017-01-08T09:51:26+10:00","dateModified":"2017-01-08T10:01:58+10:00"},{"@type":"WebSite","@id":"https:\/\/alrichardson.com\/#website","url":"https:\/\/alrichardson.com\/","name":"Alastair R","description":"Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder","inLanguage":"en-US","publisher":{"@id":"https:\/\/alrichardson.com\/#organization"}}]},"og:locale":"en_US","og:site_name":"Alastair R | Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder","og:type":"article","og:title":"A little time travel. | Alastair R","og:description":"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I'd used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the","og:url":"https:\/\/alrichardson.com\/?p=229","article:published_time":"2017-01-07T23:51:26+00:00","article:modified_time":"2017-01-08T00:01:58+00:00","twitter:card":"summary","twitter:title":"A little time travel. | Alastair R","twitter:description":"During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I'd used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the"},"aioseo_meta_data":{"post_id":"229","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[],"defaultGraph":"","defaultPostTypeGraph":""},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"breadcrumb_settings":null,"limit_modified_date":false,"ai":null,"created":"2020-12-21 05:24:41","updated":"2025-06-04 06:28:45","seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/alrichardson.com\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/alrichardson.com\/?cat=3\" title=\"Maya\">Maya<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tA little time travel.\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/alrichardson.com"},{"label":"Maya","link":"https:\/\/alrichardson.com\/?cat=3"},{"label":"A little time travel.","link":"https:\/\/alrichardson.com\/?p=229"}],"_links":{"self":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=229"}],"version-history":[{"count":4,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/229\/revisions"}],"predecessor-version":[{"id":236,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/229\/revisions\/236"}],"wp:attachment":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}