{"id":229,"date":"2017-01-08T09:51:26","date_gmt":"2017-01-07T23:51:26","guid":{"rendered":"http:\/\/alrichardson.com\/?p=229"},"modified":"2017-01-08T10:01:58","modified_gmt":"2017-01-08T00:01:58","slug":"a-little-time-travel","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=229","title":{"rendered":"A little time travel."},"content":{"rendered":"<p>During August of 2006 I rendered this image:<br \/>\n<a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-230\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-300x225.jpg 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-768x576.jpg 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-1024x768.jpg 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass-400x300.jpg 400w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Bottle-eggs-and-glass.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>At the time I felt it was the best I could achieve, I&#8217;d used all the tricks I had in my bag.<br \/>\nA physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max.<br \/>\nI was pretty chuffed with the results!<\/p>\n<p>Recently I decided to come back to the concept, the rules were simple:<br \/>\n&#8211; use the same objects, 1 bottle, 1 glass, 5 eggs &#8211; two in cups all on a wooden table.<br \/>\n&#8211; use the same type of textures.<br \/>\n&#8211; I can adjust the camera angle and composition.<br \/>\n&#8211; I can use different rendering techniques or engines.<br \/>\n&#8211; Everything else stays the same, don&#8217;t add geo or effects<\/p>\n<p>With this in mind I set out modelling the simple geo. I learned a few tricks to get good results creating poly geo from a nurbs curve, which perhaps I&#8217;ll go into another time.<\/p>\n<p>Mental Ray was my choice as I&#8217;d used it in the past and am familiar with the concepts of Physically Based Rendering.<br \/>\nInitially I went about setting up some basic shaders then jumped into lighting, this proved to be slow, and at the advice of a friend I went back to setting up the shaders without lighting.<\/p>\n<p>Once the basics were setup, the almost endless iteration began. Tweaking shaders and tweaking lighting, changing the environment and adjusting the HDR.<br \/>\nFinally I arrived at what I consider an end point, as we could all just keep tweaking until the cows come home.<br \/>\nAfter two weeks of work I have this image:<\/p>\n<p><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-231\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-300x300.jpg 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-150x150.jpg 150w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-768x768.jpg 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade-1024x1024.jpg 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/71_comp_grade.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I learned a lot during this project and it was a fun return to some rendering, which I&#8217;ve not done for years.<\/p>\n<p>..<br \/>\n&#8230;<br \/>\n&#8230;.<\/p>\n<p>But its not over yet!<br \/>\nSome of my co-workers use the Arnold Renderer and had been saying to me that I should tackle this project in Arnold.<br \/>\nHaving started and made some progress in Mental Ray I chose to complete it. Once it was complete I couldn&#8217;t help but come back and have another shot.<br \/>\nSo once again into the fray of shader setup and lighting. I used the exact same geo, lights and textures. The challenge was to reach the same result.<br \/>\nI&#8217;m very pleased to say the working with Arnold was fantastic! The renderer allows for really fast iteration of shaders and lighting.<br \/>\nThe render view has some excellent features like rendering selected objects, fast IPR and customization of the UI elements.<br \/>\nTo re-create the same scene and image only took two days!<\/p>\n<p><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-232\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-300x300.jpg 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-150x150.jpg 150w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-768x768.jpg 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade-1024x1024.jpg 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2017\/01\/Arnold_comp_grade.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I did find some interesting differences between Arnold and Mental Ray.<br \/>\nArnold is lightning fast to work with, though I found it to have softer reflections, and the angel of the Fresnel reflections yields a different result.<br \/>\nThe bottle glass shader was difficult to setup in each but with Arnold I had to resort to using a samplerInfo node to approximate the refraction through the volume of the glass.<br \/>\nMental Ray&#8217;s reflections are fast and crisp, though its workflow is slow.<\/p>\n<p>To wrap it all up I&#8217;ve assembled my work in progress renders into a time lapse and poster it on youtube.<br \/>\n<iframe loading=\"lazy\" title=\"Bottle, Glass, Eggs timelapse. (2016)\" width=\"980\" height=\"551\" src=\"https:\/\/www.youtube.com\/embed\/Qo92t6aq2Oo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>During August of 2006 I rendered this image: At the time I felt it was the best I could achieve, I&#8217;d used all the tricks I had in my bag. A physics based glass shader, global illumination, final gather and light caustics rendered with Mental Ray from 3DS Max. I was pretty chuffed with the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-229","post","type-post","status-publish","format-standard","hentry","category-maya"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=229"}],"version-history":[{"count":4,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/229\/revisions"}],"predecessor-version":[{"id":236,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/229\/revisions\/236"}],"wp:attachment":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}