{"id":275,"date":"2019-01-24T20:42:40","date_gmt":"2019-01-24T10:42:40","guid":{"rendered":"http:\/\/alrichardson.com\/?p=275"},"modified":"2019-01-24T20:42:41","modified_gmt":"2019-01-24T10:42:41","slug":"death-stranding","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=275","title":{"rendered":"Death Stranding"},"content":{"rendered":"\n<p><\/p>\n\n\n\n<p> <br>I&#8217;ve always had an interest in works by Hideo Kojima and recently I&#8217;ve become a bit obsessed with Death Stranding.<br>Having watched the trailers a number of times I was captivated by the little robot which sits atop this characters shoulder.<br>Initially captivated by its movement and just wanting to rig and animate it I set about blocking out the forms with cubes, then I thought, I&#8217;ve come this far, so why not actually model it up. So that is what I&#8217;m doing.<br>I&#8217;m currently UVing this mesh and once that is done I will texture, rig an animate it.<br><br><br><style type=\"text\/css\">\n.post-gallery a {position: relative; display: inline-flex;}\n.post-gallery .is-video:before {\n    content: \"\\f236\"; position: absolute; font-family: Dashicons; font-size: 50px;\n    color: #fff; align-self: center; left: calc(50% - 25px); text-shadow: 0 0 4px #000;\n}\n.post-gallery .is-video:hover:before {color: rgba(255,255,255,0.8); text-shadow: none;}\n<\/style>\n<div class=\"post-gallery\">\n            <a href=\"http:\/\/alrichardson.com\/wp-content\/uploads\/2019\/01\/6_01.png\"\n            class=\"swipebox \"\n            rel=\"post-gallery-275\"\n            title=\"\"\n        >\n            <img decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2026\/04\/276-6_01-150x150.png\"\n                alt=\"\"\n            \/>\n        <\/a>\n            <a 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