{"id":330,"date":"2023-02-12T08:37:14","date_gmt":"2023-02-11T22:37:14","guid":{"rendered":"https:\/\/alrichardson.com\/?p=330"},"modified":"2023-02-14T04:12:08","modified_gmt":"2023-02-13T18:12:08","slug":"personal-project-soul-reaver-in-unreal-engine-4","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=330","title":{"rendered":"Personal Project: Soul Reaver in Unreal Engine 4"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Over my holiday break I found some inspiration to create a little UE4 project.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What if Legacy of Kain: Soul Reaver were remade today, in UE4?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Wanting to practice the Character workflows from Maya to UE4, I set about doing so.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-1.png\" alt=\"\" class=\"wp-image-331\" width=\"393\" height=\"432\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-1.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-1-273x300.png 273w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-1-690x757.png 690w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><figcaption class=\"wp-element-caption\">First was a model, from the PS2 era. I Ai Upscaled the textures, generated Roughness, Metallic and Normal Maps.<\/figcaption><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-2.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-2.png\" alt=\"\" class=\"wp-image-332\" width=\"388\" height=\"471\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-2.png 738w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-2-247x300.png 247w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-2-690x838.png 690w\" sizes=\"auto, (max-width: 388px) 100vw, 388px\" \/><\/a><figcaption class=\"wp-element-caption\">Then Rigging, using my custom Auto Rigger.<\/figcaption><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3-1024x851.png\" alt=\"\" class=\"wp-image-333\" width=\"475\" height=\"395\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3-1024x851.png 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3-300x249.png 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3-768x638.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3-690x574.png 690w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3-980x815.png 980w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-3.png 1102w\" sizes=\"auto, (max-width: 475px) 100vw, 475px\" \/><\/a><figcaption class=\"wp-element-caption\">Then retargeted animations from Mixamo using Human IK.<\/figcaption><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"607\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-1024x607.png\" alt=\"\" class=\"wp-image-338\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-1024x607.png 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-300x178.png 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-768x455.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-1536x911.png 1536w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-690x409.png 690w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4-980x581.png 980w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-4.png 1579w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Quickly modelled an environment, with some VFX objects.<\/figcaption><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Export processes in-between, and it&#8217;s off to Unreal Engine.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"553\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-1024x553.png\" alt=\"\" class=\"wp-image-334\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-1024x553.png 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-300x162.png 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-768x415.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-1536x830.png 1536w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-2048x1106.png 2048w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-690x373.png 690w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_04-980x529.png 980w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Screenshots for the project in real-time!<\/p>\n\n\n\n<figure class=\"wp-block-gallery aligncenter has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"335\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-1024x576.png\" alt=\"\" class=\"wp-image-335\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-1024x576.png 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-300x169.png 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-768x432.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-1536x864.png 1536w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-2048x1152.png 2048w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-690x388.png 690w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_03-980x551.png 980w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"336\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-1024x576.png\" alt=\"\" class=\"wp-image-336\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-1024x576.png 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-300x169.png 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-768x432.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-1536x864.png 1536w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-2048x1152.png 2048w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-690x388.png 690w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_02-980x551.png 980w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"337\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-1024x576.png\" alt=\"\" class=\"wp-image-337\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-1024x576.png 1024w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-300x169.png 300w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-768x432.png 768w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-1536x864.png 1536w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-2048x1152.png 2048w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-690x388.png 690w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/SR_01-980x551.png 980w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Over my holiday break I found some inspiration to create a little UE4 project. What if Legacy of Kain: Soul Reaver were remade today, in UE4? Wanting to practice the Character workflows from Maya to UE4, I set about doing so. Export processes in-between, and it&#8217;s off to Unreal Engine. Screenshots for the project in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-330","post","type-post","status-publish","format-standard","hentry","category-maya"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"Over my holiday break I found some inspiration to create a little UE4 project. What if Legacy of Kain: Soul Reaver were remade today, in UE4? Wanting to practice the Character workflows from Maya to UE4, I set about doing so. Export processes in-between, and it&#039;s off to Unreal Engine. Screenshots for the project in\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Alastair\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/alrichardson.com\/?p=330\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.9\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Alastair R | Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Personal Project: Soul Reaver in Unreal Engine 4 | Alastair R\" \/>\n\t\t<meta property=\"og:description\" content=\"Over my holiday break I found some inspiration to create a little UE4 project. What if Legacy of Kain: Soul Reaver were remade today, in UE4? Wanting to practice the Character workflows from Maya to UE4, I set about doing so. 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