{"id":349,"date":"2023-02-27T05:57:38","date_gmt":"2023-02-26T19:57:38","guid":{"rendered":"https:\/\/alrichardson.com\/?p=349"},"modified":"2023-02-27T06:01:53","modified_gmt":"2023-02-26T20:01:53","slug":"a-study-of-hands-pt-1","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=349","title":{"rendered":"A study of Hands Pt. 1"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">When I play an FPS title, I find myself looking at the hands a lot. That&#8217;s to be expected!<br>More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But I can&#8217;t help but think, what would it look like if we did more?<br>Can we preserve volume better? Can underlying Tendons, Bones and Fat be represented?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So I&#8217;m starting a project to test these ideas.<br>I&#8217;ll test the effects of different topology, corrective blendshapes, additional helper bones.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What does it take to have hands that feel <em>alive<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Starting with a freely available 3D Scan of a Human: <a href=\"https:\/\/ten24.info\/sample-scan\/\">https:\/\/ten24.info\/sample-scan\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing to do is isolate the arms:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5.png\" alt=\"\" class=\"wp-image-351\" width=\"275\" height=\"453\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5.png 607w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5-182x300.png 182w\" sizes=\"auto, (max-width: 275px) 100vw, 275px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And begin laying down topology:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6.png\" alt=\"\" class=\"wp-image-353\" width=\"277\" height=\"314\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6.png 665w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6-264x300.png 264w\" sizes=\"auto, (max-width: 277px) 100vw, 277px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Wish me luck!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I play an FPS title, I find myself looking at the hands a lot. That&#8217;s to be expected!More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand. But I can&#8217;t help but think, what would it look like if we [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-349","post","type-post","status-publish","format-standard","hentry","category-maya"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"When I play an FPS title, I find myself looking at the hands a lot. That&#039;s to be expected!More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand. But I can&#039;t help but think, what would it look like if we\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Alastair\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/alrichardson.com\/?p=349\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.9\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Alastair R | Technical Artist \/ Technical Animator \/ Problem Solver \/ Workflow Builder\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"A study of Hands Pt. 1 | Alastair R\" \/>\n\t\t<meta property=\"og:description\" content=\"When I play an FPS title, I find myself looking at the hands a lot. That&#039;s to be expected!More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand. 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