{"id":349,"date":"2023-02-27T05:57:38","date_gmt":"2023-02-26T19:57:38","guid":{"rendered":"https:\/\/alrichardson.com\/?p=349"},"modified":"2023-02-27T06:01:53","modified_gmt":"2023-02-26T20:01:53","slug":"a-study-of-hands-pt-1","status":"publish","type":"post","link":"https:\/\/alrichardson.com\/?p=349","title":{"rendered":"A study of Hands Pt. 1"},"content":{"rendered":"\n<p>When I play an FPS title, I find myself looking at the hands a lot. That&#8217;s to be expected!<br>More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand.<\/p>\n\n\n\n<p>But I can&#8217;t help but think, what would it look like if we did more?<br>Can we preserve volume better? Can underlying Tendons, Bones and Fat be represented?<\/p>\n\n\n\n<p>So I&#8217;m starting a project to test these ideas.<br>I&#8217;ll test the effects of different topology, corrective blendshapes, additional helper bones.<\/p>\n\n\n\n<p>What does it take to have hands that feel <em>alive<\/em>.<\/p>\n\n\n\n<p>Starting with a freely available 3D Scan of a Human: <a href=\"https:\/\/ten24.info\/sample-scan\/\">https:\/\/ten24.info\/sample-scan\/<\/a><\/p>\n\n\n\n<p>The first thing to do is isolate the arms:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5.png\" alt=\"\" class=\"wp-image-351\" width=\"275\" height=\"453\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5.png 607w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-5-182x300.png 182w\" sizes=\"auto, (max-width: 275px) 100vw, 275px\" \/><\/a><\/figure>\n\n\n\n<p>And begin laying down topology:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6.png\" alt=\"\" class=\"wp-image-353\" width=\"277\" height=\"314\" srcset=\"https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6.png 665w, https:\/\/alrichardson.com\/wp-content\/uploads\/2023\/02\/image-6-264x300.png 264w\" sizes=\"auto, (max-width: 277px) 100vw, 277px\" \/><\/a><\/figure>\n\n\n\n<p>Wish me luck!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I play an FPS title, I find myself looking at the hands a lot. That&#8217;s to be expected!More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand. But I can&#8217;t help but think, what would it look like if we [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-349","post","type-post","status-publish","format-standard","hentry","category-maya"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=349"}],"version-history":[{"count":3,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/349\/revisions"}],"predecessor-version":[{"id":356,"href":"https:\/\/alrichardson.com\/index.php?rest_route=\/wp\/v2\/posts\/349\/revisions\/356"}],"wp:attachment":[{"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=349"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/alrichardson.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}