Generative coding

I keep coming back to procedural generation. Something about the unpredictable nature of parametric design really piques my interest. I’ve begun scripting a system that will be the basis of a generative project, here it is: import maya.cmds as cmds import random curveNumber = 1 curveName = ‘string’ + str(random.randrange(1,100)) count = 0 for i […]