Personal Project: Soul Reaver in Unreal Engine 4

Over my holiday break I found some inspiration to create a little UE4 project.

What if Legacy of Kain: Soul Reaver were remade today, in UE4?

Wanting to practice the Character workflows from Maya to UE4, I set about doing so.

First was a model, from the PS2 era. I Ai Upscaled the textures, generated Roughness, Metallic and Normal Maps.
Then Rigging, using my custom Auto Rigger.
Then retargeted animations from Mixamo using Human IK.
Quickly modelled an environment, with some VFX objects.

Export processes in-between, and it’s off to Unreal Engine.

Screenshots for the project in real-time!