A study of Hands Pt. 1

When I play an FPS title, I find myself looking at the hands a lot. That’s to be expected!
More often than not I expect the hands are a skinned mesh, to a skeleton that closely represents the underlying bones of a hand.

But I can’t help but think, what would it look like if we did more?
Can we preserve volume better? Can underlying Tendons, Bones and Fat be represented?

So I’m starting a project to test these ideas.
I’ll test the effects of different topology, corrective blendshapes, additional helper bones.

What does it take to have hands that feel alive.

Starting with a freely available 3D Scan of a Human: https://ten24.info/sample-scan/

The first thing to do is isolate the arms:

And begin laying down topology:

Wish me luck!